| | | 1 | | using System.Collections.Immutable; |
| | | 2 | | using System.Text.Json; |
| | | 3 | | using BallSort.Engine.Game; |
| | | 4 | | using BallSort.Engine.Models; |
| | | 5 | | |
| | | 6 | | namespace BallSort.Engine.Infrastructure; |
| | | 7 | | |
| | | 8 | | public class PuzzleManager |
| | | 9 | | { |
| | | 10 | | private readonly ImmutableArray<Board> _puzzles; |
| | | 11 | | |
| | 2 | 12 | | private static readonly JsonSerializerOptions JsonSerializerOptions = new() |
| | 2 | 13 | | { |
| | 2 | 14 | | PropertyNameCaseInsensitive = true |
| | 2 | 15 | | }; |
| | | 16 | | |
| | 26 | 17 | | public int PuzzleCount => _puzzles.Length; |
| | | 18 | | |
| | 26 | 19 | | public Board GetPuzzle(int puzzleNumber) => _puzzles[puzzleNumber].Clone(); |
| | | 20 | | |
| | 6 | 21 | | public PuzzleManager(string path) |
| | | 22 | | { |
| | 6 | 23 | | if (string.IsNullOrWhiteSpace(path)) |
| | | 24 | | { |
| | 2 | 25 | | throw new InvalidOperationException("Please pass in a valid path."); |
| | | 26 | | } |
| | | 27 | | |
| | 4 | 28 | | var puzzleJson = File.ReadAllText(path); |
| | | 29 | | |
| | 4 | 30 | | var puzzles = JsonSerializer.Deserialize<Puzzle[]>(puzzleJson, JsonSerializerOptions); |
| | | 31 | | |
| | 4 | 32 | | var builder = ImmutableArray.CreateBuilder<Board>(puzzles.Length); |
| | | 33 | | |
| | 104 | 34 | | foreach (var puzzle in puzzles) |
| | | 35 | | { |
| | 48 | 36 | | var board = new Board(puzzle); |
| | | 37 | | |
| | 48 | 38 | | builder.Add(board); |
| | | 39 | | } |
| | | 40 | | |
| | 4 | 41 | | _puzzles = builder.ToImmutable(); |
| | 4 | 42 | | } |
| | | 43 | | } |